Saturday, May 5, 2012

Exp2 Final Submission Part3

The sketch up model has been upload to google warehouse. It is named as "from sea level to cliff"

The crysis environment has been attached to the FileFront. Since there are two many files in the level folder, I put all of them into one zip file.
http://www.gamefront.com/files/21660538/ARCH1101_HanqingZhang.rar

Exp2 Final Submission Part2 fixed

For unknow reason the third paragraph shows white. Therefore
this forth image is posted again with correct paragraph.

Sunrise is seen through the semi-transparent texture representing light beams. The architecture reinforces the beauty of sunrise. Also, the floor is parallel to the end of sea level. That one-point perspective focus on the sun.

Exp2 Final Submission Part2

5 real time image



Two architectures explore the hierarchy of this island which starts from the horizontal floor level of object at right to the top of the object in the middle which vertically grows up from that horizontal level.
The building in the middle with its roof lines connected to the two mountain lines in different distance at back. This architecture takes natural as reference; also, it indicates the hierarchy of natural.



Sunrise is seen through the semi-transparent texture representing light beams. The architecture reinforces the beauty of sunrise. Also, the floor is parallel to end of sea level. That one-point perspective helps focus on the sun.


Exp2 Final Submission Part1

Two concepts



Architecture reinforces natural hierarchy by straight angle and straight line.

Architecture should take reference to natural that forms beauty.

The 18 sketch axonometrics

The 18 sketches have been submitted in the past blogs
    
       15 sketches are in the blog 

Amalgamation Drawing

        3 of them are in the blog

parallel projections


The 36 Custom Texture